ethex

Palau
On FACEIT since 2015 187 matches tracked 23 matches in 30 days
ELO ▲ 128
2,811
30-day peak: 2,817
Rank NA ▼ 12 places
#520
Palau #2 in Palau
30 days · prev. #508 · best #487
Last updated:

How does ethex play?

Rating 0.99 K/R 0.69 ADR 75.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.3%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 9%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 7x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.13, Rating −0.18, ADR −10.7, Win rate −17 pp, ELO −407

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
73 matches · 56% win rate
With alula on the team no ELO value
59 matches · 51% win rate
Between 18:00 and 24:00 −87 ELO, win rate 50%
On Thursdays −45 ELO, win rate 45%

ethex loses the most ELO on Mirage: −185 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.38 · Nuke
  4. Most kills in a match: 32 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 62%
0.70 better than 24%
78.0 better than 30%
1.01 better than 35%
52% of 277 duels right on the average
39% of 49 situations better than 52%
Ancient36
67% better than 88%
0.72 better than 33%
76.1 better than 20%
1.01 better than 35%
45% of 135 duels better than 13%
38% of 26 situations right on the average
Anubis33
58% better than 63%
0.63 better than 4%
71.1 better than 5%
0.90 better than 6%
45% of 86 duels better than 14%
50% of 30 situations better than 76%
Nuke18
72% better than 91%
0.75 better than 41%
80.2 better than 37%
1.12 better than 61%
60% of 52 duels better than 85%
30% of 10 situations better than 28%
Cache9
56% -
0.70 -
76.2 -
1.03-
52% of 25 duels -
25% of 8 situations -
Dust 29
22% -
0.60 -
66.6 -
0.82-
38% of 34 duels -
40% of 5 situations -
Inferno8
50% -
0.72 -
74.4 -
1.04-
58% of 40 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ethex plays

Across 187 matches ethex averages K/R 0.69, ADR 75.7 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 60 of 187 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 128 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. ethex loses the most ELO on Mirage (−185 ELO, win rate 56%). Things go best on Ancient (+57 ELO, win rate 67%). Got weaker: K/R −0.13, Rating −0.18, ADR −10.7, Win rate −17 pp, ELO −407. Unchanged in recent months: Headshots at 54%. Last 30 days: 23 matches, win rate 65%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.