ethancuo

Russia
On FACEIT since 2026 228 matches tracked 63 matches in 30 days
ELO ▼ 14
2,021
30-day peak: 2,035
Rank EU
#228,698
Russia #64,203 in Russia
Last updated:

How does ethancuo play?

Rating 1.07 K/R 0.78 ADR 84.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.4
Knife kills 12 in 228 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 36x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −7.5, Win rate −8 pp, ELO −119

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
77 matches · 45% win rate
On Nuke −25 ELO
22 matches · 68% win rate
Between 18:00 and 24:00 −10 ELO, win rate 42%
On Sundays −49 ELO, win rate 39%

ethancuo loses the most ELO on Dust 2: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.51 · Overpass

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
45% better than 28%
0.79 better than 74%
88.7 better than 84%
1.08 better than 66%
61% of 421 duels better than 92%
25% of 44 situations better than 18%
Mirage62
48% better than 37%
0.76 better than 61%
81.4 better than 56%
1.06 better than 63%
54% of 248 duels better than 69%
37% of 43 situations better than 47%
Ancient22
36% better than 7%
0.69 better than 24%
78.1 better than 32%
0.96 better than 26%
45% of 95 duels better than 16%
47% of 19 situations better than 72%
Nuke22
68% better than 89%
0.87 better than 85%
89.3 better than 78%
1.19 better than 81%
59% of 98 duels better than 81%
45% of 22 situations better than 64%
Anubis19
53% right on the average
0.77 better than 66%
83.1 better than 63%
1.07 better than 64%
42% of 72 duels better than 8%
27% of 11 situations better than 26%
Inferno18
33% better than 5%
0.78 better than 74%
85.8 better than 72%
1.08 better than 67%
56% of 66 duels better than 73%
38% of 13 situations better than 53%
Cache6
33% -
0.63 -
69.1 -
0.81-
31% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ethancuo plays

Across 228 matches ethancuo averages K/R 0.78, ADR 84.8 and a rating of 1.07. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 96 of 228 matches the rating was 1.10 or higher (42%), in 70 it was below 0.90. In 187 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. ethancuo loses the most ELO on Dust 2 (−102 ELO, win rate 45%). Things go best in match 3 of the day (+72 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, −9 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −7.5, Win rate −8 pp, ELO −119. Last 30 days: 63 matches, win rate 44%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.