esstite

Japan
107 matches tracked 21 matches in 30 days
Last updated:

How does esstite play?

Rating 1.05 K/R 0.78 ADR 85.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.6
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 72%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 18x 4K, 2 aces in 104 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 7%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether esstite is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −112 ELO
24 matches · 38% win rate
On Dust 2 −27 ELO
33 matches · 52% win rate
On Wednesdays −13 ELO, win rate 38%

esstite loses the most ELO in match 2 of the day: −112 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 55%
0.76 better than 69%
82.5 better than 66%
1.02 better than 54%
46% of 162 duels better than 25%
39% of 18 situations better than 54%
Ancient21
57% better than 70%
0.81 better than 85%
88.3 better than 88%
1.08 better than 78%
54% of 121 duels better than 70%
31% of 13 situations better than 34%
Anubis17
59% better than 75%
0.79 better than 81%
87.7 better than 86%
1.07 better than 73%
53% of 92 duels better than 65%
57% of 7 situations better than 89%
Mirage16
44% better than 27%
0.74 better than 57%
85.3 better than 77%
0.94 better than 26%
55% of 112 duels better than 77%
0% of 5 situations better than 1%
Nuke12
50% -
0.87 -
92.8 -
1.22-
52% of 50 duels -
38% of 8 situations -
Cache5
60% -
0.75 -
75.8 -
1.01-
47% of 17 duels -
0% of 2 situations -
Inferno3
67% -
0.75 -
78.0 -
1.04-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esstite plays

Across 107 matches esstite averages K/R 0.78, ADR 85.6 and a rating of 1.05. Biggest strength: 3K rounds at 4.8%, better than 86% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.6 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 45 of 107 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. esstite loses the most ELO in match 2 of the day (−112 ELO, win rate 38%). Things go best from match 5 of the day (±0 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate. Last 30 days: 21 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.