esq1ree

Russia
On FACEIT since 2020 133 matches tracked 71 matches in 30 days
ELO ▲ 236
2,463
30-day peak: 2,481
Rank EU
#59,837
Russia #16,942 in Russia
Last updated:

How does esq1ree play?

Rating 1.22 K/R 0.89 ADR 96.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 133 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.7
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 33x 4K, 8 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +23 pp, ELO +598
= Stayed the same
K/R at 0.88, Rating at 1.22, ADR at 96.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
34 matches · 50% win rate
In match 1 of the day −29 ELO
39 matches · 38% win rate
On Sundays +26 ELO, win rate 40%

esq1ree loses the most ELO on Dust 2: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.91 · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.96 better than 98%
103.8 better than 99%
1.31 better than 97%
56% of 346 duels better than 76%
38% of 21 situations right on the average
Dust 234
50% better than 44%
0.80 better than 75%
89.1 better than 83%
1.11 better than 71%
50% of 212 duels better than 42%
29% of 14 situations better than 26%
Nuke14
50% -
0.79 -
90.6 -
1.05-
58% of 85 duels -
33% of 3 situations -
Anubis10
60% -
0.99 -
104.8 -
1.40-
64% of 75 duels -
57% of 7 situations -
Inferno9
56% -
0.79 -
82.3 -
1.07-
58% of 65 duels -
29% of 7 situations -
Ancient6
50% -
0.85 -
90.9 -
1.18-
50% of 38 duels -
67% of 3 situations -
Cache4
50% -
1.05 -
105.3 -
1.50-
58% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esq1ree plays

Across 133 matches esq1ree averages K/R 0.89, ADR 96.5 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 96.5, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 82 of 133 matches the rating was 1.10 or higher (62%), in 29 it was below 0.90. In 111 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: August 2026 at 1.31. esq1ree loses the most ELO on Dust 2 (−53 ELO, win rate 50%). Things go best in match 2 of the day (+84 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +84 ELO. Improved over the last three months: Headshots +8 pp, Win rate +23 pp, ELO +598. Unchanged in recent months: K/R at 0.88, Rating at 1.22, ADR at 96.2. Last 30 days: 71 matches, win rate 61%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.