esov

Russia
On FACEIT since 2020 190 matches tracked 68 matches in 30 days
ELO ▲ 91
2,687
30-day peak: 2,687
Rank EU
#27,172
Russia #7,836 in Russia
Last updated:

How does esov play?

Rating 0.96 K/R 0.71 ADR 77.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.6
Knife kills 8 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 14x 4K, 0 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.5
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −320

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
34 matches · 50% win rate
On Ancient −91 ELO
30 matches · 50% win rate
Between 6:00 and 12:00 −30 ELO, win rate 39%
On Fridays −121 ELO, win rate 47%

esov loses the most ELO on Anubis: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 76%
0.72 better than 37%
79.9 better than 42%
0.97 better than 25%
49% of 379 duels better than 33%
47% of 32 situations better than 75%
Anubis34
50% better than 40%
0.70 better than 26%
76.3 better than 24%
0.93 better than 14%
51% of 192 duels better than 42%
44% of 9 situations better than 63%
Ancient30
50% better than 39%
0.76 right on the average
81.5 better than 43%
1.04 better than 47%
45% of 163 duels better than 14%
14% of 14 situations better than 5%
Nuke26
58% better than 60%
0.67 better than 11%
71.3 better than 6%
0.91 better than 9%
40% of 141 duels better than 4%
40% of 20 situations right on the average
Dust 223
48% better than 34%
0.71 better than 32%
77.3 better than 28%
0.98 better than 25%
50% of 114 duels better than 39%
36% of 11 situations better than 44%
Cache4
50% -
0.69 -
74.3 -
0.92-
61% of 23 duels -
-
Inferno3
67% -
0.57 -
76.6 -
0.81-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esov plays

Across 190 matches esov averages K/R 0.71, ADR 77.8 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 70 matches. In 63 of 190 matches the rating was 1.10 or higher (33%), in 87 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. esov loses the most ELO on Anubis (−120 ELO, win rate 50%). Things go best on Mirage (+218 ELO, win rate 59%). Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −320. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.5. Last 30 days: 68 matches, win rate 54%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.