eskalejd-

Ireland
On FACEIT since 2015 115 matches tracked 52 matches in 30 days
Last updated:

How does eskalejd- play?

Rating 0.99 K/R 0.70 ADR 79.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 16x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether eskalejd- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 +17 ELO, win rate 42%
On Saturdays +18 ELO, win rate 43%

eskalejd- loses the most ELO on Mirage: −44 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.22 · Nuke
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 23%
0.65 better than 14%
76.2 better than 28%
0.89 better than 11%
40% of 109 duels better than 6%
30% of 23 situations better than 28%
Anubis19
58% better than 73%
0.70 better than 31%
75.6 better than 23%
1.00 better than 41%
51% of 67 duels right on the average
40% of 15 situations better than 58%
Cache15
47% -
0.75 -
84.3 -
1.06-
49% of 67 duels -
60% of 10 situations -
Dust 215
60% better than 82%
0.67 better than 21%
79.0 better than 45%
0.99 better than 40%
50% of 52 duels better than 46%
27% of 11 situations better than 23%
Ancient14
43% -
0.74 -
80.9 -
1.05-
47% of 70 duels -
50% of 8 situations -
Inferno10
50% -
0.75 -
83.9 -
1.07-
57% of 28 duels -
33% of 6 situations -
Nuke6
50% -
0.80 -
83.7 -
1.10-
38% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eskalejd- plays

Across 115 matches eskalejd- averages K/R 0.70, ADR 79.2 and a rating of 0.99. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 39 of 115 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. eskalejd- loses the most ELO on Mirage (−44 ELO, win rate 43%). Last 30 days: 52 matches, win rate 50%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.