eshherr

Poland
164 matches tracked 21 matches in 30 days
Last updated:

How does eshherr play?

Rating 1.09 K/R 0.80 ADR 88.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.5
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 33x 4K, 5 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.19, ADR +10.3, Win rate +14 pp, ELO +300
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
41 matches · 41% win rate
In match 3 of the day ±0 ELO
28 matches · 39% win rate

eshherr loses the most ELO in match 2 of the day: −23 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Vertigo
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 65%
0.83 better than 90%
91.9 better than 95%
1.15 better than 89%
53% of 339 duels better than 66%
38% of 29 situations right on the average
Inferno20
50% better than 39%
0.84 better than 89%
90.0 better than 89%
1.18 better than 86%
56% of 102 duels better than 70%
64% of 11 situations better than 93%
Anubis18
44% better than 26%
0.74 right on the average
82.5 better than 60%
0.98 better than 36%
52% of 124 duels better than 56%
11% of 9 situations better than 4%
Dust 218
39% better than 15%
0.67 better than 23%
77.3 better than 36%
0.90 better than 13%
50% of 107 duels right on the average
50% of 10 situations better than 81%
Nuke18
50% better than 36%
0.84 better than 78%
92.7 better than 87%
1.12 better than 66%
47% of 95 duels better than 23%
40% of 15 situations right on the average
Cache14
57% -
0.79 -
90.7 -
1.04-
55% of 78 duels -
43% of 7 situations -
Ancient9
33% -
0.74 -
81.3 -
1.02-
43% of 46 duels -
29% of 7 situations -
Vertigo7
43% -
0.86 -
96.4 -
1.20-
70% of 44 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eshherr plays

Across 164 matches eshherr averages K/R 0.80, ADR 88.6 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 75 of 164 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 114 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. eshherr loses the most ELO in match 2 of the day (−23 ELO, win rate 41%). Things go best in match 1 of the day (+50 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +50 ELO. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +10.3, Win rate +14 pp, ELO +300. Got weaker: Headshots −2 pp. Last 30 days: 21 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.