esRunner

Yemen
On FACEIT since 2022 112 matches tracked 41 matches in 30 days
Last updated:

How does esRunner play?

Rating 0.87 (from 71 matches) K/R 0.63 ADR 71.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.0
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 4%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 4x 4K, 0 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.9, Headshots +2 pp, Win rate +16 pp
= Stayed the same
K/R at 0.63
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.64. Last 3 months unchanged at 0.63. Well below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
40 matches · 45% win rate
On Mondays ±0 ELO, win rate 47%

esRunner loses the most ELO in match 1 of the day: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.71 · Inferno
  3. Most kills in a match: 23 · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 69%
0.62 better than 5%
71.9 better than 10%
0.86 better than 4%
46% of 142 duels better than 22%
30% of 20 situations better than 30%
Mirage38
50% better than 44%
0.62 better than 7%
68.3 better than 4%
0.87 better than 7%
44% of 80 duels better than 14%
38% of 13 situations right on the average
Inferno15
60% better than 72%
0.71 better than 42%
83.1 better than 62%
0.99-
40% of 45 duels better than 6%
71% of 7 situations better than 98%
Ancient3
0% -
0.42 -
56.6 -
0.36-
50% of 2 duels -
0% of 1 situations -
Anubis3
33% -
0.66 -
77.7 -
0.80-
0% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How esRunner plays

Across 112 matches esRunner averages K/R 0.63 and ADR 71.9; the rating across the 71 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 18 of 71 matches the rating was 1.10 or higher (25%), in 36 it was below 0.90. In 50 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. esRunner loses the most ELO in match 1 of the day (−1 ELO, win rate 45%). Things go best on Dust 2 (+47 ELO, win rate 57%). Improved over the last three months: ADR +5.9, Headshots +2 pp, Win rate +16 pp. Unchanged in recent months: K/R at 0.63. Last 30 days: 41 matches, win rate 56%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.