erz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (52%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.95 (at the start 0.99). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 77.7 (at the start 80.2). Slightly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 50%). Just above the average (50%).
Best month: July 2026 with 2,647. Last 3 months: 2,548 (at the start 2,375).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
erz- loses the most ELO on Ancient: −66 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Ancient
- Most kills in a match: 40 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How erz- plays
Across 182 matches erz- averages K/R 0.70, ADR 78.6 and a rating of 0.96. Biggest strength: Utility damage per round at 5.1, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 46 matches. In 51 of 182 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. erz- loses the most ELO on Ancient (−66 ELO, win rate 41%). Things go best in match 1 of the day (+233 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, ELO +173. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.7, Win rate at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.