erosinho

Germany
On FACEIT since 2017 284 matches tracked 85 matches in 30 days
ELO ▲ 157
3,101
30-day peak: 3,120
Rank EU ▲ 1,080 places
#5,504
Germany #135 in Germany
30 days · prev. #6,584 · best #4,445
Last updated:
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How does erosinho play?

Rating 1.05 K/R 0.72 ADR 78.3 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 1 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 39x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 6.3+2.4 · Ø 3.9 better than 95%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 78.0, Headshots at 57%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −93 ELO
36 matches · 44% win rate
On Cache −60 ELO
76 matches · 53% win rate
Between 0:00 and 6:00 −99 ELO, win rate 46%
On Tuesdays −16 ELO, win rate 46%

erosinho loses the most ELO in match 4 of the day: −93 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache76
53% better than 34%
0.71 better than 16%
78.1 better than 19%
1.03 better than 25%
52% of 252 duels better than 32%
37% of 43 situations better than 45%
Ancient63
63% better than 75%
0.75 better than 46%
80.3 better than 39%
1.08 better than 57%
53% of 277 duels right on the average
42% of 38 situations better than 59%
Inferno53
55% better than 27%
0.67 better than 10%
78.4 better than 22%
0.96 better than 11%
52% of 328 duels better than 29%
41% of 17 situations better than 56%
Anubis41
71% better than 92%
0.76 better than 53%
79.3 better than 37%
1.12 better than 68%
54% of 219 duels better than 59%
33% of 21 situations better than 36%
Dust 228
50% better than 31%
0.67 better than 13%
72.2 better than 8%
1.00 better than 25%
51% of 99 duels better than 41%
38% of 16 situations better than 46%
Nuke23
48% better than 23%
0.78 better than 54%
78.2 better than 27%
1.14 better than 67%
53% of 90 duels right on the average
44% of 16 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How erosinho plays

Across 284 matches erosinho averages K/R 0.72, ADR 78.3 and a rating of 1.05. Biggest strength: Utility damage per round at 6.3, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Anubis with a 71% win rate in 41 matches. In 114 of 284 matches the rating was 1.10 or higher (40%), in 97 it was below 0.90. In 222 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. erosinho loses the most ELO in match 4 of the day (−93 ELO, win rate 44%). Things go best on Anubis (+221 ELO, win rate 71%). Match no. 2 of the day goes best: 65% win rate, +169 ELO. Improved over the last three months: ELO +52. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 78.0, Headshots at 57%, Win rate at 57%. Last 30 days: 85 matches, win rate 60%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.