erool-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average5% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.98. Last 3 months: 0.68 (at the start 0.94). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.36. Last 3 months: 0.94 (at the start 1.30). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 101.2. Last 3 months: 72.2 (at the start 97.1). Clearly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 38% (at the start 65%). Well below the average (49%).
Best month: July 2026 with 2,170. Last 3 months: 1,865 (at the start 2,170).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
erool- loses the most ELO in match 3 of the day: −53 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.97 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How erool- plays
Across 113 matches erool- averages K/R 0.83, ADR 87.1 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 9 players. Averages 18.2 kills per match with 47% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 58 of 113 matches the rating was 1.10 or higher (51%), in 38 it was below 0.90. In 43 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.36. erool- loses the most ELO in match 3 of the day (−53 ELO, win rate 45%). Things go best in match 1 of the day (−1 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −1 ELO. Got weaker: K/R −0.26, Rating −0.36, ADR −24.9, Headshots −5 pp, Win rate −27 pp, ELO −305. Last 30 days: 16 matches, win rate 31%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.