ero---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.04 K/D and so just below the average (1.05).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08. Last 3 months unchanged at 1.04. Just below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 84.4. Last 3 months: 81.4 (at the start 81.9). Right on the average (81.4).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 56%). Just below the average (52%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 49%). Slightly above the average (51%).
Best month: July 2026 with 3,131. Last 3 months: 2,972 (at the start 2,974).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 184 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ero--- loses the most ELO from match 5 of the day: −184 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.46 · Ancient
Maps in detail
from the last 184 matchesCompared with players on the same level who have at least 15 matches on the map.
How ero--- plays
Across 184 matches ero--- averages K/R 0.74, ADR 81.6 and a rating of 1.04. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 80 of 184 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. ero--- loses the most ELO from match 5 of the day (−184 ELO, win rate 41%). Things go best in match 3 of the day (+263 ELO, win rate 70%). Match no. 4 of the day goes best: 74% win rate, +154 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 81.4, ELO at 2,972.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.