ermac222

Kazakhstan
On FACEIT since 2014 158 matches tracked 49 matches in 30 days
Last updated:

How does ermac222 play?

Rating 0.90 (from 128 matches) K/R 0.63 ADR 73.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.2
Knife kills 2 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 9x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +22 pp, ELO +503
= Stayed the same
K/R at 0.63, ADR at 73.1
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months unchanged at 0.63. Well below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
30 matches · 37% win rate
On Mirage −1 ELO
54 matches · 52% win rate
On Wednesdays ±0 ELO, win rate 43%

ermac222 loses the most ELO in match 1 of the day: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.94 · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.63 better than 7%
70.6 better than 7%
0.91 better than 11%
42% of 181 duels better than 7%
59% of 27 situations better than 94%
Dust 240
58% better than 72%
0.64 better than 8%
73.8 better than 14%
0.89 better than 7%
45% of 168 duels better than 16%
27% of 15 situations better than 23%
Ancient26
54% better than 57%
0.66 better than 11%
79.8 better than 39%
0.92 better than 14%
45% of 112 duels better than 16%
63% of 8 situations better than 95%
Anubis18
50% better than 43%
0.52 better than 1%
64.1 better than 1%
0.72-
39% of 70 duels better than 3%
33% of 3 situations better than 42%
Inferno9
89% -
0.75 -
85.3 -
1.15-
53% of 19 duels -
40% of 5 situations -
Nuke6
33% -
0.69 -
76.8 -
0.87-
61% of 18 duels -
50% of 6 situations -
Cache4
75% -
0.61 -
72.9 -
0.91-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ermac222 plays

Across 158 matches ermac222 averages K/R 0.63 and ADR 73.5; the rating across the 128 rated matches is 0.90. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 30 of 128 matches the rating was 1.10 or higher (23%), in 62 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: June 2026 at 0.95. ermac222 loses the most ELO in match 1 of the day (−26 ELO, win rate 37%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: Win rate +22 pp, ELO +503. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.63, ADR at 73.1. Last 30 days: 49 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.