erma-

Svalbard & Jan Mayen
On FACEIT since 2022 244 matches tracked 88 matches in 30 days
ELO ▲ 126
2,620
30-day peak: 2,620
Rank EU
#34,666
Svalbard & Jan Mayen #32 in Svalbard & Jan Mayen
Last updated:

How does erma- play?

Rating 0.97 K/R 0.69 ADR 75.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 4 in 244 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 24x 4K, 0 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.3, ELO at 2,467
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
44 matches · 43% win rate
On Dust 2 −51 ELO
80 matches · 51% win rate
Between 12:00 and 18:00 −128 ELO, win rate 37%
On Wednesdays −108 ELO, win rate 32%

erma- loses the most ELO on Ancient: −80 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
51% better than 43%
0.68 better than 20%
74.5 better than 17%
0.98 better than 25%
49% of 336 duels better than 34%
43% of 44 situations better than 64%
Mirage58
40% better than 9%
0.68 better than 19%
75.1 better than 19%
0.93 better than 14%
51% of 293 duels better than 45%
34% of 41 situations better than 36%
Ancient44
43% better than 20%
0.72 better than 33%
78.4 better than 28%
1.01 better than 36%
50% of 212 duels better than 36%
36% of 36 situations better than 45%
Anubis29
45% better than 25%
0.68 better than 17%
74.0 better than 14%
0.94 better than 16%
47% of 116 duels better than 22%
33% of 12 situations better than 35%
Cache15
33% -
0.64 -
74.7 -
0.92-
49% of 73 duels -
40% of 10 situations -
Inferno9
44% -
0.74 -
79.2 -
1.12-
60% of 43 duels -
25% of 4 situations -
Nuke7
43% -
0.65 -
72.1 -
0.86-
45% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erma- plays

Across 244 matches erma- averages K/R 0.69, ADR 75.5 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 51% win rate in 80 matches. In 81 of 244 matches the rating was 1.10 or higher (33%), in 103 it was below 0.90. In 185 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. erma- loses the most ELO on Ancient (−80 ELO, win rate 43%). Things go best on Mirage (+22 ELO, win rate 40%). From match no. 5 of the day on, things go best: 49% win rate, −3 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.3, ELO at 2,467. Last 30 days: 88 matches, win rate 44%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.