erm_3228

Russia
94 matches tracked
Last updated:

How does erm_3228 play?

Rating 1.21 (from 58 matches) K/R 0.82 ADR 93.6 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

47% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 47%+25 pp · Ø 22% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 4.0
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 8.5+4.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ELO +176
= Stayed the same
ADR at 96.2
▼ Got worse
Rating −0.06, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.07
MayJunJulAugSepOct

Best month: October 2026 with 1.07. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays ±0 ELO, win rate 20%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 2.45 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 20%
0.78 better than 71%
90.9 better than 91%
1.18 better than 89%
53% of 162 duels better than 64%
56% of 9 situations better than 89%
Dust 235
43% better than 21%
0.85 better than 90%
96.0 better than 96%
1.27 better than 96%
56% of 120 duels better than 76%
27% of 11 situations better than 22%
Anubis5
60% -
0.76 -
91.0 -
1.08-
44% of 27 duels -
50% of 2 situations -
Nuke5
80% -
0.92 -
107.9 -
1.51-
67% of 9 duels -
100% of 2 situations -
Ancient4
25% -
0.73 -
81.0 -
1.04-
57% of 21 duels -
-
Cache3
67% -
0.82 -
95.3 -
0.94-
67% of 9 duels -
-
Inferno3
100% -
1.03 -
111.4 -
1.72-
44% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erm_3228 plays

Across 94 matches erm_3228 averages K/R 0.82 and ADR 93.6; the rating across the 58 rated matches is 1.21. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Mirage with a 43% win rate in 37 matches. In 34 of 58 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.52. Things go best on Mirage (+62 ELO, win rate 43%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: K/R +0.05, ELO +176. Got weaker: Rating −0.06, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: ADR at 96.2. Last 30 days: 9 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.