erion---
How does erion--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average61% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.96 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.1. Last 3 months: 78.2 (at the start 82.1). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 59% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 49% (at the start 54%). Just below the average (50%).
Best month: September 2026 with 2,534. Last 3 months: 2,445 (at the start 2,428).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
erion--- loses the most ELO in match 4 of the day: +25 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.32 · Dust 2
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How erion--- plays
Across 187 matches erion--- averages K/R 0.73, ADR 79.9 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 61% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 60 of 187 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 97 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. erion--- loses the most ELO in match 4 of the day (+25 ELO, win rate 40%). Things go best on Dust 2 (+96 ELO, win rate 53%). From match no. 5 of the day on, things go best: 62% win rate, +76 ELO. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.2, ELO at 2,445. Last 30 days: 57 matches, win rate 49%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.