erhn61

Turkey
On FACEIT since 2019 118 matches tracked 35 matches in 30 days
Last updated:

How does erhn61 play?

Rating 0.95 K/R 0.69 ADR 79.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 11x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +10 pp, ELO +128
= Stayed the same
ADR at 80.3
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 42% win rate
From match 5 of the day −22 ELO
36 matches · 44% win rate
On Sundays ±0 ELO, win rate 35%

erhn61 loses the most ELO on Dust 2: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
53% better than 57%
0.71 better than 37%
81.0 better than 54%
0.99 better than 37%
50% of 120 duels better than 44%
22% of 23 situations better than 17%
Dust 226
42% better than 22%
0.65 better than 14%
75.6 better than 28%
0.91 better than 15%
46% of 82 duels better than 24%
53% of 17 situations better than 85%
Ancient19
47% better than 36%
0.71 better than 36%
81.0 better than 51%
0.97 better than 34%
55% of 73 duels better than 75%
8% of 13 situations better than 2%
Inferno17
71% better than 93%
0.78 better than 69%
90.0 better than 86%
1.09 better than 65%
62% of 85 duels better than 89%
60% of 10 situations better than 89%
Mirage16
44% better than 26%
0.64 better than 11%
69.7 better than 7%
0.89 better than 11%
30% of 40 duels better than 1%
18% of 11 situations better than 6%
Nuke4
75% -
0.48 -
66.5 -
0.68-
19% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erhn61 plays

Across 118 matches erhn61 averages K/R 0.69, ADR 79.0 and a rating of 0.95. Biggest strength: Utility damage per round at 8.0, better than 97% of level 9 players. Most room to improve: Rating at 0.95, better than only 22% of level 9 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 36 of 118 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. erhn61 loses the most ELO on Dust 2 (−22 ELO, win rate 42%). Things go best in match 2 of the day (+25 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +10 pp, ELO +128. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 80.3. Last 30 days: 35 matches, win rate 66%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.