erS3X
Name history of erS3X
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does erS3X play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.13. Last 3 months: 0.95 (at the start 1.13). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 87.7. Last 3 months: 73.0 (at the start 79.4). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 78%. Last 3 months: 45% (at the start 57%). Clearly below the average (50%).
Best month: October 2026 with 2,106.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 34 · Dust 2
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How erS3X plays
Across 112 matches erS3X averages K/R 0.71 and ADR 78.0; the rating across the 62 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 23 of 62 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 1.13. Got weaker: Rating −0.18, ADR −6.4, Win rate −12 pp. Unchanged in recent months: K/R at 0.68, Headshots at 54%. Last 30 days: 22 matches, win rate 36%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.