erNUR1K

Kazakhstan
171 matches tracked 31 matches in 30 days
Last updated:

How does erNUR1K play?

Rating 0.97 K/R 0.69 ADR 75.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

25% headshots and so well below the average (47%).

Headshot rate 25%−22 pp · Ø 47% better than 1%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 3.1
Knife kills 10 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.05, ELO +167
= Stayed the same
ADR at 76.2
▼ Got worse
Headshots −4 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +60 ELO
73 matches · 42% win rate
Between 12:00 and 18:00 +61 ELO, win rate 43%
On Mondays −22 ELO, win rate 39%

erNUR1K loses the most ELO from match 5 of the day: +60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.37 · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
40% better than 16%
0.68 better than 31%
76.8 better than 36%
0.95 better than 32%
56% of 188 duels better than 84%
45% of 38 situations better than 70%
Mirage48
58% better than 77%
0.74 better than 65%
78.9 better than 53%
1.04 better than 71%
55% of 272 duels better than 79%
32% of 22 situations better than 33%
Anubis25
48% better than 37%
0.68 better than 29%
72.4 better than 12%
0.96 better than 35%
48% of 119 duels better than 39%
40% of 10 situations better than 53%
Ancient17
35% better than 9%
0.67 better than 20%
70.6 better than 5%
0.91 better than 19%
58% of 67 duels better than 89%
44% of 9 situations better than 64%
Inferno16
63% better than 86%
0.62 better than 12%
67.4 better than 6%
0.85 better than 10%
46% of 104 duels better than 29%
38% of 8 situations right on the average
Nuke12
50% -
0.74 -
83.0 -
1.06-
54% of 56 duels -
43% of 7 situations -
Cache4
50% -
0.58 -
57.0 -
0.83-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erNUR1K plays

Across 171 matches erNUR1K averages K/R 0.69, ADR 75.1 and a rating of 0.97. Biggest strength: Opening duels won at 53%, better than 79% of level 7 players. Most room to improve: Headshot rate at 25%, better than only 1% of level 7 players. Averages 15.6 kills per match with 25% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 59 of 171 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 115 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. erNUR1K loses the most ELO from match 5 of the day (+60 ELO, win rate 42%). Things go best on Mirage (+64 ELO, win rate 58%). Match no. 2 of the day goes best: 56% win rate, −22 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ELO +167. Got weaker: Headshots −4 pp, Win rate −8 pp. Unchanged in recent months: ADR at 76.2. Last 30 days: 31 matches, win rate 42%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.