erKio

EE
125 matches tracked 14 matches in 30 days
Last updated:

How does erKio play?

Rating 1.01 K/R 0.71 ADR 79.9 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 50%+13 pp · Ø 37% better than 95%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 39%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.02+0.02 · Ø 1.00 better than 64%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 47%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 17x 4K, 0 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 10.2+6.1 · Ø 4.1 better than 99%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +10.0, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −143 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Nuke
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 89%
0.72 right on the average
80.2 better than 57%
1.05 better than 70%
49% of 108 duels better than 44%
29% of 21 situations better than 26%
Dust 218
33% better than 7%
0.61 better than 7%
70.9 better than 10%
0.84 better than 6%
30% of 79 duels better than 1%
55% of 11 situations better than 90%
Cache17
47% -
0.75 -
80.1 -
1.09-
43% of 74 duels -
50% of 20 situations -
Inferno17
65% better than 87%
0.75 better than 73%
87.3 better than 90%
1.10 better than 85%
59% of 56 duels better than 89%
50% of 8 situations better than 78%
Nuke16
50% better than 36%
0.81 better than 78%
89.7 better than 85%
1.11 better than 76%
56% of 62 duels better than 74%
33% of 9 situations better than 37%
Ancient15
40% better than 17%
0.63 better than 9%
72.9 better than 18%
0.85 better than 7%
49% of 53 duels right on the average
56% of 9 situations better than 89%
Anubis9
56% -
0.76 -
84.7 -
1.07-
60% of 25 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erKio plays

Across 125 matches erKio averages K/R 0.71, ADR 79.9 and a rating of 1.01. Biggest strength: Utility damage per round at 10.2, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 50 of 125 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 3 of the day (+34 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +10.0, Headshots +3 pp, Win rate +7 pp. Last 30 days: 14 matches, win rate 50%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.