erKio
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength50% of 1v1s won and so well above the average (37%).
Weapons and aim
Average1.02 K/D and so just above the average (1.00).
Impact
Strength2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
Strength10.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.02 (at the start 0.95). Just above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 81.6. Last 3 months: 81.4 (at the start 71.4). Just above the average (79.2).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 41%). Slightly below the average (46%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 52% (at the start 45%). Just above the average (51%).
Best month: September 2026 with 1,586.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.10 · Nuke
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How erKio plays
Across 125 matches erKio averages K/R 0.71, ADR 79.9 and a rating of 1.01. Biggest strength: Utility damage per round at 10.2, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 50 of 125 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 3 of the day (+34 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +10.0, Headshots +3 pp, Win rate +7 pp. Last 30 days: 14 matches, win rate 50%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.