er73

Russia
On FACEIT since 2016 41 matches tracked 20 matches in 30 days
Last updated:

How does er73 play?

Rating 1.00 K/R 0.66 ADR 74.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 12% weak 0.75 to 0.89 24% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.4%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 1%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.30, ADR −10.5, Win rate −12 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.58 (at the start 0.76). Well below the average (0.74).

Patterns

Soon this shows where er73 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.71 · Inferno
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 42%
0.59 better than 2%
67.1 better than 3%
0.90 better than 11%
53% of 60 duels better than 61%
33% of 9 situations better than 36%
Anubis7
43% -
0.65 -
72.8 -
0.97-
56% of 32 duels -
100% of 2 situations -
Dust 27
43% -
0.69 -
81.4 -
1.00-
45% of 29 duels -
17% of 6 situations -
Inferno6
33% -
0.85 -
87.2 -
1.29-
64% of 25 duels -
57% of 7 situations -
Ancient3
100% -
0.70 -
78.3 -
1.16-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How er73 plays

Across 41 matches er73 averages K/R 0.66, ADR 74.2 and a rating of 1.00. Biggest strength: Utility hit rate at 53%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.2, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 47% headshots. In 15 of 41 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. Best month by rating: July 2026 at 1.16. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.18, Rating −0.30, ADR −10.5, Win rate −12 pp. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.