epsilon1_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average4% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.84 K/D and so clearly below the average (0.97).
Impact
Average1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months: 0.64 (at the start 0.53). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.70). Clearly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 73.6. Last 3 months: 71.1 (at the start 63.3). Clearly below the average (78.3).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 43% (at the start 47%). Just below the average (44%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months unchanged at 48%. Clearly below the average (52%).
Best month: August 2026 with 1,280. Last 3 months: 1,206 (at the start 1,104).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
epsilon1_ loses the most ELO in match 2 of the day: −32 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 1.60 · Anubis
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How epsilon1_ plays
Across 85 matches epsilon1_ averages K/R 0.62, ADR 69.2 and a rating of 0.85. Most room to improve: Rating at 0.85, better than only 7% of level 5 players. Averages 13.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 23 of 85 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. epsilon1_ loses the most ELO in match 2 of the day (−32 ELO, win rate 43%). Things go best on Dust 2 (+22 ELO, win rate 58%). Improved over the last three months: K/R +0.11, Rating +0.20, ADR +7.8, ELO +102. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 42 matches, win rate 45%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.