epsepsepseps

Russia
On FACEIT since 2025 84 matches tracked 30 matches in 30 days
ELO ▲ 26
2,161
30-day peak: 2,185
Rank EU
#151,809
Russia #42,026 in Russia
Last updated:

How does epsepsepseps play?

Rating 1.04 K/R 0.70 ADR 74.8 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether epsepsepseps is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +27 ELO, win rate 50%
On Thursdays ±0 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.39 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 60%
0.67 better than 18%
73.6 better than 15%
0.99 better than 35%
48% of 102 duels better than 31%
48% of 23 situations better than 77%
Mirage24
54% better than 61%
0.73 right on the average
75.1 better than 23%
1.09 better than 71%
57% of 95 duels better than 83%
21% of 14 situations better than 10%
Ancient11
82% -
0.64 -
69.8 -
1.02-
50% of 50 duels -
36% of 11 situations -
Anubis10
60% -
0.76 -
77.8 -
1.05-
36% of 39 duels -
29% of 7 situations -
Nuke5
60% -
0.74 -
78.6 -
1.04-
38% of 26 duels -
25% of 8 situations -
Cache4
25% -
0.81 -
91.2 -
1.11-
55% of 11 duels -
-
Inferno3
100% -
0.52 -
57.4 -
0.90-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How epsepsepseps plays

Across 84 matches epsepsepseps averages K/R 0.70, ADR 74.8 and a rating of 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 32 of 84 matches the rating was 1.10 or higher (38%), in 34 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Things go best on Dust 2 (+77 ELO, win rate 54%). Last 30 days: 30 matches, win rate 60%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.