ep1tTaph

Ukraine
265 matches tracked 58 matches in 30 days
Last updated:

How does ep1tTaph play?

Rating 1.03 K/R 0.76 ADR 82.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 12%
AWP share of kills 15%+4 pp · Ø 11% better than 78%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7
Knife kills 6 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 82%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 67%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 31x 4K, 3 aces in 195 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.0).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 1.2−2.8 · Ø 4.0 better than 2%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +13 pp, ELO +520
= Stayed the same
K/R at 0.76, ADR at 81.4
▼ Got worse
Rating −0.08, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
63 matches · 51% win rate
On Nuke −62 ELO
22 matches · 41% win rate
On Mondays −44 ELO, win rate 42%

ep1tTaph loses the most ELO on Anubis: −178 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
51% better than 48%
0.77 better than 73%
83.4 better than 67%
1.05 better than 69%
51% of 403 duels better than 58%
41% of 39 situations better than 66%
Mirage61
46% better than 37%
0.77 better than 77%
82.9 better than 74%
1.02 better than 62%
51% of 318 duels better than 57%
29% of 35 situations better than 27%
Dust 258
52% better than 59%
0.75 better than 70%
80.9 better than 62%
1.02 better than 64%
52% of 270 duels better than 66%
23% of 26 situations better than 17%
Ancient28
57% better than 71%
0.83 better than 94%
85.2 better than 81%
1.14 better than 92%
49% of 128 duels right on the average
19% of 21 situations better than 11%
Nuke22
41% better than 21%
0.67 better than 27%
72.1 better than 20%
0.87 better than 16%
44% of 85 duels better than 25%
15% of 13 situations better than 8%
Inferno17
53% better than 59%
0.78 better than 83%
85.0 better than 81%
1.07 better than 81%
48% of 116 duels better than 34%
33% of 9 situations better than 42%
Cache15
40% -
0.76 -
86.0 -
1.01-
54% of 72 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ep1tTaph plays

Across 265 matches ep1tTaph averages K/R 0.76, ADR 82.2 and a rating of 1.03. Most room to improve: Utility damage per round at 1.2, better than only 2% of level 6 players. Averages 17.3 kills per match with 38% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 107 of 265 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 195 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. ep1tTaph loses the most ELO on Anubis (−178 ELO, win rate 51%). Things go best on Ancient (+28 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: Win rate +13 pp, ELO +520. Got weaker: Rating −0.08, Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.4. Last 30 days: 58 matches, win rate 43%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.