eoul

Russia
On FACEIT since 2023 363 matches tracked 47 matches in 30 days
Last updated:

How does eoul play?

Rating 1.01 (from 334 matches) K/R 0.72 ADR 77.5 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.8
Knife kills 7 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 42x 4K, 2 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.09, Rating −0.24, ADR −9.3, Win rate −12 pp, ELO −203

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
134 matches · 50% win rate
On Ancient −42 ELO
63 matches · 54% win rate
Between 18:00 and 24:00 +12 ELO, win rate 45%
On Tuesdays +42 ELO, win rate 46%

eoul loses the most ELO on Mirage: −104 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
50% better than 44%
0.71 better than 37%
75.7 better than 26%
1.01 better than 46%
52% of 512 duels better than 58%
40% of 83 situations better than 55%
Dust 273
52% right on the average
0.73 better than 45%
78.5 better than 38%
1.01 better than 42%
54% of 286 duels better than 64%
28% of 43 situations better than 24%
Ancient63
54% better than 57%
0.72 better than 38%
80.3 better than 44%
1.00 better than 39%
57% of 235 duels better than 80%
47% of 47 situations better than 72%
Anubis50
52% better than 49%
0.69 better than 26%
74.6 better than 17%
0.96 better than 25%
52% of 250 duels better than 55%
20% of 35 situations better than 12%
Nuke26
42% better than 14%
0.78 better than 58%
84.7 better than 59%
1.12 better than 66%
61% of 89 duels better than 90%
21% of 19 situations better than 12%
Inferno11
45% -
0.69 -
75.5 -
0.98-
49% of 39 duels -
40% of 5 situations -
Cache5
80% -
0.68 -
71.1 -
1.07-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eoul plays

Across 363 matches eoul averages K/R 0.72 and ADR 77.5; the rating across the 334 rated matches is 1.01. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Ancient with a 54% win rate in 63 matches. In 120 of 334 matches the rating was 1.10 or higher (36%), in 135 it was below 0.90. In 284 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. eoul loses the most ELO on Mirage (−104 ELO, win rate 50%). Things go best on Dust 2 (+47 ELO, win rate 52%). Got weaker: K/R −0.09, Rating −0.24, ADR −9.3, Win rate −12 pp, ELO −203. Unchanged in recent months: Headshots at 54%. Last 30 days: 47 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.