enzoin

China
On FACEIT since 2024 48 matches tracked 48 matches in 30 days
ELO ▲ 803
2,668
30-day peak: 2,668
Rank OCE ▲ 1,025 places
#157
China #12 in China
30 days · prev. #1,182 · best #152
Last updated:

How does enzoin play?

Rating 1.03 K/R 0.71 ADR 75.7 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 215 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 1 in 215 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 11x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
39 matches · 59% win rate
In match 1 of the day −26 ELO
48 matches · 50% win rate
Between 6:00 and 12:00 −47 ELO, win rate 51%
On Thursdays +27 ELO, win rate 53%

enzoin loses the most ELO on Ancient: −43 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 43%
0.75 right on the average
79.8 better than 40%
1.03 better than 44%
52% of 335 duels right on the average
43% of 42 situations better than 64%
Dust 257
61% better than 80%
0.75 better than 53%
80.2 better than 43%
1.05 right on the average
54% of 232 duels better than 63%
38% of 29 situations better than 46%
Ancient39
59% better than 70%
0.72 better than 34%
75.5 better than 19%
1.01 better than 37%
49% of 154 duels better than 34%
36% of 22 situations better than 46%
Cache19
79% -
0.90 -
87.8 -
1.33-
59% of 95 duels -
36% of 11 situations -
Inferno13
54% -
0.72 -
73.7 -
1.03-
63% of 40 duels -
30% of 10 situations -
Nuke6
83% -
0.74 -
76.0 -
1.02-
65% of 23 duels -
25% of 4 situations -
Anubis4
75% -
0.95 -
103.3 -
1.40-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enzoin plays

Across 48 matches enzoin averages K/R 0.71, ADR 75.7 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 91 of 215 matches the rating was 1.10 or higher (42%), in 82 it was below 0.90. In 48 matches with detailed stats: 11 4Ks and 1 ace. enzoin loses the most ELO on Ancient (−43 ELO, win rate 59%). Things go best from match 5 of the day (+40 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +40 ELO. Last 30 days: 48 matches, win rate 83%, net ELO +493.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.