enyloz

Kosovo
On FACEIT since 2025 101 matches tracked
Last updated:

How does enyloz play?

Rating 1.12 K/R 0.82 ADR 89.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.9
Knife kills 3 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 15x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +8.7, ELO +284
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 +25 ELO, win rate 40%

enyloz loses the most ELO in match 2 of the day: −1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 46%
0.84 better than 85%
88.7 better than 81%
1.15 better than 78%
46% of 155 duels better than 20%
37% of 27 situations better than 46%
Ancient22
50% better than 39%
0.84 better than 84%
93.6 better than 91%
1.17 better than 84%
58% of 102 duels better than 79%
21% of 14 situations better than 12%
Mirage15
60% better than 79%
0.80 better than 73%
89.3 better than 83%
1.13 better than 76%
49% of 61 duels better than 33%
33% of 12 situations better than 32%
Anubis10
50% -
0.78 -
89.0 -
1.00-
58% of 59 duels -
29% of 7 situations -
Inferno7
29% -
0.80 -
87.0 -
1.10-
56% of 27 duels -
22% of 9 situations -
Nuke7
43% -
0.79 -
83.0 -
1.09-
61% of 38 duels -
40% of 5 situations -
Cache6
67% -
0.83 -
93.7 -
1.12-
44% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enyloz plays

Across 101 matches enyloz averages K/R 0.82, ADR 89.4 and a rating of 1.12. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 45 of 101 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 51 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.25. enyloz loses the most ELO in match 2 of the day (−1 ELO, win rate 38%). Things go best on Ancient (+25 ELO, win rate 50%). Match no. 1 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +8.7, ELO +284. Got weaker: Headshots −6 pp, Win rate −3 pp. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.