envy-st4r

Brazil
On FACEIT since 2020 287 matches tracked 97 matches in 30 days
Last updated:

How does envy-st4r play?

Rating 1.07 (from 251 matches) K/R 0.75 ADR 82.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.0
Knife kills 17 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 32x 4K, 2 aces in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.0, Win rate +5 pp
= Stayed the same
Rating at 1.08, Headshots at 46%
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
48 matches · 33% win rate
On Ancient −25 ELO
50 matches · 44% win rate
On Tuesdays −45 ELO, win rate 41%

envy-st4r loses the most ELO on Dust 2: −30 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
61% better than 81%
0.79 better than 69%
86.0 better than 73%
1.15 better than 81%
55% of 275 duels better than 71%
36% of 64 situations better than 44%
Anubis57
47% better than 31%
0.74 better than 47%
82.4 better than 54%
1.08 better than 62%
56% of 173 duels better than 73%
22% of 36 situations better than 13%
Ancient50
44% better than 23%
0.74 better than 47%
81.6 better than 48%
1.05 better than 57%
50% of 139 duels better than 40%
38% of 29 situations right on the average
Dust 248
33% better than 4%
0.69 better than 25%
76.9 better than 29%
0.98 better than 29%
43% of 157 duels better than 12%
47% of 34 situations better than 76%
Inferno34
47% better than 29%
0.73 better than 42%
81.0 better than 42%
1.03 better than 39%
52% of 97 duels better than 36%
33% of 18 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How envy-st4r plays

Across 287 matches envy-st4r averages K/R 0.75 and ADR 82.3; the rating across the 251 rated matches is 1.07. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 96 matches. In 115 of 251 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 189 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. envy-st4r loses the most ELO on Dust 2 (−30 ELO, win rate 33%). Things go best on Mirage (+139 ELO, win rate 61%). Improved over the last three months: K/R +0.06, ADR +6.0, Win rate +5 pp. Got weaker: ELO −97. Unchanged in recent months: Rating at 1.08, Headshots at 46%. Last 30 days: 97 matches, win rate 57%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.