enttx-
Name history of enttx-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does enttx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.83 K/D and so clearly below the average (1.00).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.62). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: September 2026 with 79.3. Last 3 months: 77.6 (at the start 69.3). Just below the average (79.4).
Share of headshot kills
Best month: March 2026 with 50%. Last 3 months: 49% (at the start 50%). Just above the average (48%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 49% (at the start 44%). Right on the average (49%).
Best month: October 2026 with 1,909.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 25%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.65 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How enttx- plays
Across 85 matches enttx- averages K/R 0.66 and ADR 72.7; the rating across the 35 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 24 matches. In 13 of 35 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Things go best on Mirage (+28 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: K/R +0.09, ADR +8.3, Win rate +5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 17 matches, win rate 65%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.