entrymagazin

Germany
357 matches tracked 153 matches in 30 days
ELO ▲ 249
2,236
30-day peak: 2,627
Rank EU
#122,384
Germany #3,077 in Germany
Last updated:

How does entrymagazin play?

Rating 0.96 K/R 0.70 ADR 79.3 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 357 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.0
Knife kills 4 in 357 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 50x 4K, 4 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +4 pp
= Stayed the same
ADR at 79.7
▼ Got worse
ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
97 matches · 52% win rate
In match 3 of the day −60 ELO
42 matches · 43% win rate
On Wednesdays −178 ELO, win rate 35%

entrymagazin loses the most ELO on Mirage: −179 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 1.83 · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
52% right on the average
0.71 better than 35%
81.8 better than 57%
0.96 better than 26%
46% of 566 duels better than 22%
36% of 44 situations better than 44%
Dust 276
39% better than 12%
0.67 better than 19%
75.9 better than 25%
0.90 better than 11%
44% of 421 duels better than 14%
41% of 17 situations better than 60%
Ancient71
54% better than 57%
0.75 better than 53%
82.0 better than 52%
1.01 better than 42%
51% of 374 duels better than 47%
51% of 39 situations better than 82%
Anubis65
55% better than 62%
0.73 better than 46%
81.8 better than 57%
1.01 better than 44%
48% of 412 duels better than 32%
37% of 35 situations better than 45%
Inferno38
53% right on the average
0.66 better than 13%
73.5 better than 14%
0.92 better than 12%
47% of 154 duels better than 24%
43% of 14 situations better than 60%
Nuke8
50% -
0.52 -
66.8 -
0.68-
53% of 47 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How entrymagazin plays

Across 357 matches entrymagazin averages K/R 0.70, ADR 79.3 and a rating of 0.96. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 65 matches. In 112 of 357 matches the rating was 1.10 or higher (31%), in 158 it was below 0.90. In 305 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. entrymagazin loses the most ELO on Mirage (−179 ELO, win rate 52%). Things go best on Dust 2 (+62 ELO, win rate 39%). Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +4 pp. Got weaker: ELO −67. Unchanged in recent months: ADR at 79.7. Last 30 days: 153 matches, win rate 51%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.