enterrar

Belarus
On FACEIT since 2024 165 matches tracked 41 matches in 30 days
Last updated:

How does enterrar play?

Rating 1.10 (from 125 matches) K/R 0.82 ADR 89.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 55%+14 pp · Ø 41% better than 98%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 23x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp, ELO +472
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.0, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.79 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
44 matches · 68% win rate
From match 5 of the day −25 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 53%
On Saturdays −1 ELO, win rate 50%

enterrar loses the most ELO on Ancient: −25 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
68% better than 91%
0.91 better than 96%
98.5 better than 97%
1.30 better than 97%
60% of 114 duels better than 88%
50% of 18 situations better than 78%
Dust 232
56% better than 60%
0.74 better than 43%
83.2 better than 58%
1.00 better than 29%
45% of 137 duels better than 15%
64% of 14 situations better than 96%
Mirage28
64% better than 89%
0.75 better than 47%
82.6 better than 53%
1.01 better than 35%
52% of 130 duels right on the average
100% of 8 situations better than 99%
Anubis20
50% better than 36%
0.88 better than 93%
93.0 better than 93%
1.18-
53% of 76 duels better than 54%
17% of 6 situations better than 7%
Nuke18
72% better than 91%
0.90 better than 92%
98.3 better than 95%
1.24-
51% of 78 duels better than 39%
25% of 4 situations better than 19%
Inferno11
55% -
0.67 -
76.7 -
0.88-
51% of 53 duels -
100% of 2 situations -
Cache10
70% -
0.80 -
86.5 -
1.08-
54% of 52 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enterrar plays

Across 165 matches enterrar averages K/R 0.82 and ADR 89.7; the rating across the 125 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 59 of 125 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 93 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.39. enterrar loses the most ELO on Ancient (−25 ELO, win rate 68%). Things go best on Mirage (+25 ELO, win rate 64%). Match no. 2 of the day goes best: 72% win rate, +25 ELO. Improved over the last three months: Headshots +10 pp, ELO +472. Got weaker: K/R −0.07, Rating −0.09, ADR −7.0, Win rate −6 pp. Last 30 days: 41 matches, win rate 59%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.