enternet49

Albania
108 matches tracked
Last updated:

How does enternet49 play?

Rating 0.92 K/R 0.69 ADR 76.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.3
Knife kills 5 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.7%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 81%
3K rounds 6.2%+2.5 pp · Ø 3.7% better than 99%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 3x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 64%
Enemies flashed per round 0.47+0.22 · Ø 0.25 better than 91%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.17, Rating +0.23, ADR +11.2
= Stayed the same
Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −201

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.80 (at the start 0.63). Clearly above the average (0.71).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
22 matches · 45% win rate
In match 1 of the day −6 ELO
29 matches · 45% win rate
On Saturdays +61 ELO, win rate 45%

enternet49 loses the most ELO on Dust 2: −62 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 46%
0.66 better than 30%
73.8 better than 32%
0.86 better than 16%
52% of 118 duels better than 65%
15% of 13 situations better than 6%
Dust 222
45% better than 36%
0.70 right on the average
78.8 better than 55%
0.95 better than 41%
44% of 87 duels better than 22%
25% of 8 situations better than 18%
Ancient20
50% right on the average
0.71 better than 54%
74.0 better than 29%
0.95 right on the average
46% of 91 duels better than 32%
42% of 12 situations better than 68%
Inferno16
56% better than 69%
0.63 better than 20%
75.0 better than 34%
0.86 better than 16%
43% of 88 duels better than 18%
27% of 11 situations better than 27%
Anubis11
55% -
0.77 -
82.6 -
1.02-
45% of 44 duels -
40% of 5 situations -
Nuke8
25% -
0.70 -
78.5 -
0.89-
44% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enternet49 plays

Across 108 matches enternet49 averages K/R 0.69, ADR 76.3 and a rating of 0.92. Biggest strength: 3K rounds at 6.2%, better than 99% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 13% of level 5 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 33 of 108 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. enternet49 loses the most ELO on Dust 2 (−62 ELO, win rate 45%). Things go best on Mirage (+62 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, −64 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +11.2. Got weaker: ELO −201. Unchanged in recent months: Headshots at 50%, Win rate at 50%. Last 30 days: 2 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.