eno7

Tuvalu
On FACEIT since 2015 273 matches tracked 98 matches in 30 days
Last updated:

How does eno7 play?

Rating 0.99 (from 223 matches) K/R 0.71 ADR 79.1 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 1 in 273 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 32x 4K, 0 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, ADR at 79.2, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
36 matches · 44% win rate
On Inferno −48 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 +22 ELO, win rate 46%
On Fridays −4 ELO, win rate 43%

eno7 loses the most ELO on Ancient: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 54%
0.69 better than 25%
78.0 better than 33%
0.95 better than 22%
50% of 264 duels better than 42%
42% of 36 situations better than 62%
Dust 267
55% better than 62%
0.74 better than 48%
83.8 better than 62%
1.05 better than 53%
47% of 249 duels better than 27%
35% of 37 situations better than 43%
Ancient36
44% better than 23%
0.72 better than 37%
79.7 better than 39%
0.99 better than 34%
47% of 133 duels better than 25%
44% of 18 situations better than 66%
Anubis36
50% better than 40%
0.68 better than 20%
74.8 better than 18%
0.97 better than 26%
45% of 136 duels better than 17%
31% of 16 situations better than 32%
Inferno31
48% better than 33%
0.74 better than 47%
76.9 better than 23%
1.04 better than 44%
50% of 113 duels better than 28%
31% of 16 situations better than 34%
Cache15
73% -
0.71 -
80.4 -
0.98-
43% of 46 duels -
40% of 10 situations -
Nuke6
50% -
0.60 -
68.2 -
0.82-
44% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eno7 plays

Across 273 matches eno7 averages K/R 0.71 and ADR 79.1; the rating across the 223 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 75 of 223 matches the rating was 1.10 or higher (34%), in 92 it was below 0.90. In 223 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. eno7 loses the most ELO on Ancient (−74 ELO, win rate 44%). Things go best on Dust 2 (+75 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +6 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.2, Headshots at 46%. Last 30 days: 98 matches, win rate 51%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.