enjizo

Russia
On FACEIT since 2018 120 matches tracked 117 matches in 30 days
Last updated:

How does enjizo play?

Rating 1.09 K/R 0.79 ADR 84.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.4
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 27x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +60 ELO, win rate 48%
On Thursdays +20 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 26%
0.79 better than 69%
87.2 better than 76%
1.08 better than 61%
51% of 193 duels better than 44%
44% of 18 situations better than 67%
Dust 229
59% better than 74%
0.80 better than 73%
83.9 better than 62%
1.12 better than 72%
45% of 186 duels better than 16%
22% of 23 situations better than 11%
Anubis18
56% better than 60%
0.79 better than 68%
82.6 better than 54%
1.03 better than 41%
51% of 129 duels better than 44%
56% of 9 situations better than 86%
Ancient17
59% better than 70%
0.79 better than 67%
87.9 better than 78%
1.12 better than 75%
58% of 96 duels better than 82%
83% of 6 situations better than 99%
Inferno10
60% -
0.78 -
81.8 -
1.10-
39% of 51 duels -
63% of 8 situations -
Nuke7
86% -
0.79 -
81.1 -
1.12-
56% of 34 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enjizo plays

Across 120 matches enjizo averages K/R 0.79, ADR 84.7 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 58 of 120 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 117 matches with detailed stats: 27 4Ks and 3 aces. Things go best in match 1 of the day (+54 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +54 ELO. Last 30 days: 117 matches, win rate 57%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.