enf4ntsad

LA
177 matches tracked 36 matches in 30 days
Last updated:

How does enf4ntsad play?

Rating 0.97 (from 133 matches) K/R 0.67 ADR 72.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 23%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.95−0.05 · Ø 1.00 better than 37%
Pistol kills per match 2.4
Knife kills 6 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.0%).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 23%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 19x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, ELO +131
= Stayed the same
ADR at 73.5, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
47 matches · 43% win rate
On Mirage −74 ELO
53 matches · 49% win rate
Between 18:00 and 24:00 −25 ELO, win rate 38%
On Thursdays −68 ELO, win rate 40%

enf4ntsad loses the most ELO in match 1 of the day: −112 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 60%
0.66 better than 23%
71.5 better than 15%
1.01 better than 58%
50% of 227 duels better than 53%
33% of 49 situations better than 39%
Mirage53
49% better than 44%
0.63 better than 11%
69.6 better than 9%
0.92 better than 22%
54% of 255 duels better than 76%
40% of 40 situations better than 58%
Ancient37
43% better than 26%
0.69 better than 33%
75.3 better than 27%
0.95 better than 36%
57% of 176 duels better than 83%
31% of 29 situations better than 35%
Anubis22
45% better than 32%
0.68 better than 25%
76.9 better than 34%
1.02 better than 60%
57% of 109 duels better than 85%
27% of 15 situations better than 26%
Inferno7
43% -
0.75 -
79.6 -
1.04-
60% of 25 duels -
0% of 2 situations -
Nuke4
75% -
0.70 -
76.5 -
0.87-
58% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enf4ntsad plays

Across 177 matches enf4ntsad averages K/R 0.67 and ADR 72.8; the rating across the 133 rated matches is 0.97. Biggest strength: Opening duels won at 55%, better than 89% of level 6 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 14% of level 6 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 54 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 133 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. enf4ntsad loses the most ELO in match 1 of the day (−112 ELO, win rate 43%). Things go best in match 2 of the day (+84 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, −15 ELO. Improved over the last three months: K/R +0.05, ELO +131. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 73.5, Win rate at 48%. Last 30 days: 36 matches, win rate 42%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.