eneshan

Netherlands
108 matches tracked 19 matches in 30 days
ELO ▲ 81
3,485
30-day peak: 3,511
Rank EU ▼ 188 places
#1,174
Netherlands #5 in Netherlands
30 days · prev. #986 · best #986
Last updated:

How does eneshan play?

Rating 1.17 (from 73 matches) K/R 0.80 ADR 86.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 32% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.8
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 10x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, ADR +7.3, Headshots +3 pp
= Stayed the same
Win rate at 63%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
21 matches · 33% win rate
From match 5 of the day −12 ELO
21 matches · 57% win rate
Between 18:00 and 24:00 +141 ELO, win rate 57%
On Fridays −24 ELO, win rate 48%

eneshan loses the most ELO on Ancient: −86 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 88%
0.82 better than 75%
88.0 better than 76%
1.22 better than 88%
56% of 123 duels better than 70%
44% of 16 situations better than 67%
Ancient21
33% better than 3%
0.70 better than 22%
77.0 better than 22%
0.95-
50% of 50 duels better than 35%
29% of 7 situations better than 25%
Nuke16
63% better than 67%
0.85 better than 82%
89.8 better than 80%
1.17-
57% of 51 duels better than 69%
43% of 7 situations better than 57%
Dust 210
90% -
0.68 -
74.0 -
1.03-
54% of 37 duels -
50% of 6 situations -
Cache7
71% -
1.04 -
109.4 -
1.45-
73% of 40 duels -
0% of 2 situations -
Inferno6
83% -
0.88 -
94.1 -
1.23-
62% of 37 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eneshan plays

Across 108 matches eneshan averages K/R 0.80 and ADR 86.5; the rating across the 73 rated matches is 1.17. Biggest strength: 3K rounds at 5.5%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 90% win rate in 10 matches. In 47 of 73 matches the rating was 1.10 or higher (64%), in 15 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. eneshan loses the most ELO on Ancient (−86 ELO, win rate 33%). Things go best on Mirage (+156 ELO, win rate 65%). Improved over the last three months: K/R +0.08, ADR +7.3, Headshots +3 pp. Unchanged in recent months: Win rate at 63%. Last 30 days: 19 matches, win rate 63%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.