eneshan
How does eneshan play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.5%).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Mar 2026.
Kills per round (K/R)
Best month: August 2026 with 0.95. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32.
Damage per round (ADR)
Best month: August 2026 with 97.1. Last 3 months: 89.0 (at the start 81.7). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 58% (at the start 55%). Clearly above the average (53%).
Matches won (win rate)
Best month: September 2026 with 68%. Last 3 months unchanged at 63%. Well above the average (53%).
Best month: October 2026 with 3,511.
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
eneshan loses the most ELO on Ancient: −86 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Mirage
- Most kills in a match: 37 · Nuke
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How eneshan plays
Across 108 matches eneshan averages K/R 0.80 and ADR 86.5; the rating across the 73 rated matches is 1.17. Biggest strength: 3K rounds at 5.5%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 90% win rate in 10 matches. In 47 of 73 matches the rating was 1.10 or higher (64%), in 15 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. eneshan loses the most ELO on Ancient (−86 ELO, win rate 33%). Things go best on Mirage (+156 ELO, win rate 65%). Improved over the last three months: K/R +0.08, ADR +7.3, Headshots +3 pp. Unchanged in recent months: Win rate at 63%. Last 30 days: 19 matches, win rate 63%, net ELO +141.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.