endonk

Russia
On FACEIT since 2017 258 matches tracked 78 matches in 30 days
ELO ▲ 228
2,450
30-day peak: 2,450
Rank EU
#62,367
Russia #17,783 in Russia
Last updated:

How does endonk play?

Rating 1.04 (from 221 matches) K/R 0.77 ADR 85.6 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 11 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 86.6
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −346

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
52 matches · 46% win rate
On Ancient −30 ELO
47 matches · 49% win rate
On Thursdays −60 ELO, win rate 41%

endonk loses the most ELO in match 1 of the day: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
50% better than 44%
0.76 better than 57%
84.6 better than 66%
1.02 better than 44%
47% of 397 duels better than 25%
27% of 33 situations better than 19%
Dust 272
57% better than 69%
0.84 better than 87%
90.6 better than 88%
1.16 better than 84%
53% of 292 duels better than 56%
37% of 30 situations right on the average
Anubis51
49% better than 38%
0.75 right on the average
83.5 better than 62%
0.99 better than 30%
53% of 220 duels better than 56%
29% of 17 situations better than 29%
Ancient47
49% better than 37%
0.74 better than 45%
84.5 better than 65%
0.99 better than 33%
45% of 276 duels better than 16%
13% of 16 situations better than 4%
Inferno12
75% -
0.66 -
78.5 -
0.93-
60% of 48 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How endonk plays

Across 258 matches endonk averages K/R 0.77 and ADR 85.6; the rating across the 221 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 89 of 221 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 173 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. endonk loses the most ELO in match 1 of the day (−60 ELO, win rate 46%). Things go best on Anubis (+120 ELO, win rate 49%). Match no. 2 of the day goes best: 59% win rate, +55 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −346. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 86.6. Last 30 days: 78 matches, win rate 55%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.