enddorphin

Sweden
135 matches tracked 26 matches in 30 days
Last updated:

How does enddorphin play?

Rating 0.94 (from 86 matches) K/R 0.68 ADR 72.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 46%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 6x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 3%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +725
= Stayed the same
K/R at 0.68, ADR at 71.8
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 −110 ELO, win rate 36%
On Tuesdays −68 ELO, win rate 42%

enddorphin loses the most ELO in match 2 of the day: −107 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.83 · Dust 2
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 40%
0.70 better than 42%
72.6 better than 20%
0.94 better than 31%
43% of 105 duels better than 15%
33% of 18 situations better than 39%
Dust 238
50% right on the average
0.66 better than 22%
70.5 better than 11%
0.87 better than 12%
46% of 97 duels better than 28%
80% of 10 situations better than 99%
Anubis19
26% better than 1%
0.67 better than 31%
73.7 better than 23%
0.99-
58% of 64 duels better than 89%
50% of 10 situations better than 80%
Ancient17
65% better than 90%
0.65 better than 17%
74.9 better than 30%
0.92-
45% of 38 duels better than 24%
50% of 4 situations better than 81%
Nuke11
82% -
0.76 -
74.4 -
1.01-
42% of 36 duels -
40% of 5 situations -
Inferno3
0% -
0.85 -
89.3 -
1.42-
70% of 10 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How enddorphin plays

Across 135 matches enddorphin averages K/R 0.68 and ADR 72.7; the rating across the 86 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 6 players. Most room to improve: Utility damage per round at 1.4, better than only 3% of level 6 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 23 of 86 matches the rating was 1.10 or higher (27%), in 45 it was below 0.90. In 86 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. enddorphin loses the most ELO in match 2 of the day (−107 ELO, win rate 37%). Things go best on Dust 2 (+20 ELO, win rate 50%). Improved over the last three months: Win rate +6 pp, ELO +725. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.68, ADR at 71.8. Last 30 days: 26 matches, win rate 46%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.