end0RRRf1n

Russia
On FACEIT since 2024 236 matches tracked 47 matches in 30 days
Last updated:

How does end0RRRf1n play?

Rating 1.07 K/R 0.78 ADR 82.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 236 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.5
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 41x 4K, 4 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.8
= Stayed the same
Headshots at 56%, Win rate at 52%
▼ Got worse
ELO −80

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
86 matches · 50% win rate
In match 2 of the day −24 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 −26 ELO, win rate 38%
On Wednesdays ±0 ELO, win rate 43%

end0RRRf1n loses the most ELO on Mirage: −145 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 38%
0.79 better than 69%
82.7 better than 56%
1.07 better than 58%
57% of 394 duels better than 79%
44% of 52 situations better than 67%
Dust 273
59% better than 74%
0.83 better than 82%
86.0 better than 71%
1.15 better than 79%
54% of 277 duels better than 63%
36% of 44 situations better than 40%
Nuke24
54% better than 47%
0.77 better than 54%
81.6 better than 44%
1.03 better than 43%
49% of 98 duels better than 29%
43% of 14 situations better than 57%
Anubis22
41% better than 12%
0.80 better than 73%
84.1 better than 61%
1.08 better than 60%
42% of 91 duels better than 7%
22% of 23 situations better than 14%
Ancient21
57% better than 65%
0.70 better than 25%
74.2 better than 13%
0.96 better than 22%
59% of 58 duels better than 86%
31% of 13 situations better than 32%
Inferno6
33% -
0.53 -
60.0 -
0.74-
48% of 21 duels -
0% of 2 situations -
Cache4
50% -
0.54 -
63.1 -
0.86-
25% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How end0RRRf1n plays

Across 236 matches end0RRRf1n averages K/R 0.78, ADR 82.2 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 73 matches. In 99 of 236 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 161 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. end0RRRf1n loses the most ELO on Mirage (−145 ELO, win rate 50%). Things go best on Anubis (+55 ELO, win rate 41%). Match no. 3 of the day goes best: 59% win rate, −1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.8. Got weaker: ELO −80. Unchanged in recent months: Headshots at 56%, Win rate at 52%. Last 30 days: 47 matches, win rate 60%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.