en1e

Russia
On FACEIT since 2025 109 matches tracked 32 matches in 30 days
Last updated:

How does en1e play?

Rating 1.04 K/R 0.77 ADR 85.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 1 ace in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp, ELO +399
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 86.2, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 44% win rate
On Mondays ±0 ELO, win rate 42%

en1e loses the most ELO on Mirage: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 24%
0.73 better than 46%
81.4 better than 55%
1.01 better than 45%
49% of 146 duels better than 38%
40% of 15 situations better than 57%
Dust 231
26% better than 1%
0.75 better than 57%
85.6 better than 76%
0.99 better than 36%
50% of 149 duels better than 43%
30% of 10 situations better than 29%
Ancient14
64% -
0.86 -
98.4 -
1.13-
62% of 87 duels -
0% of 2 situations -
Anubis9
89% -
0.79 -
86.1 -
1.13-
53% of 49 duels -
33% of 3 situations -
Nuke8
75% -
0.87 -
91.0 -
1.15-
55% of 49 duels -
75% of 4 situations -
Cache5
40% -
0.88 -
90.7 -
1.28-
57% of 30 duels -
100% of 2 situations -
Inferno5
40% -
0.67 -
73.7 -
0.92-
64% of 22 duels -
0% of 1 situations -
Overpass3
33% -
0.55 -
68.0 -
0.78-
38% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How en1e plays

Across 109 matches en1e averages K/R 0.77, ADR 85.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 46 of 109 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. en1e loses the most ELO on Mirage (−25 ELO, win rate 44%). Improved over the last three months: Headshots +12 pp, ELO +399. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 86.2, Win rate at 47%. Last 30 days: 32 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.