emut1

Brazil
On FACEIT since 2015 121 matches tracked 11 matches in 30 days
ELO ▲ 20
2,785
30-day peak: 2,845
Rank SA ▼ 55 places
#384
Brazil #278 in Brazil
30 days · prev. #329 · best #322
Last updated:

How does emut1 play?

Rating 1.08 (from 71 matches) K/R 0.76 ADR 85.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 55%+14 pp · Ø 41% better than 98%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.9
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 3x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +9 pp
= Stayed the same
ELO at 2,785
▼ Got worse
K/R −0.04, ADR −4.0

Aug to Oct 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.63
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
21 matches · 48% win rate
In match 2 of the day +16 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 +157 ELO, win rate 49%

emut1 loses the most ELO on Dust 2: −3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
61% better than 81%
0.75 better than 47%
85.4 better than 67%
1.06 right on the average
58% of 183 duels better than 82%
34% of 29 situations better than 36%
Dust 221
48% better than 30%
0.75 right on the average
83.4 better than 59%
1.03-
50% of 52 duels better than 37%
50% of 6 situations better than 80%
Ancient13
62% -
0.84 -
89.4 -
1.10-
63% of 30 duels -
100% of 5 situations -
Anubis10
60% -
0.79 -
87.8 -
1.19-
57% of 23 duels -
67% of 6 situations -
Overpass7
29% -
0.84 -
86.5 -
1.22-
78% of 9 duels -
0% of 2 situations -
Nuke6
33% -
0.74 -
79.1 -
1.24-
44% of 9 duels -
0% of 1 situations -
Cache3
33% -
0.65 -
80.0 -
0.90-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emut1 plays

Across 121 matches emut1 averages K/R 0.76 and ADR 85.2; the rating across the 71 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 30 of 71 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. emut1 loses the most ELO on Dust 2 (−3 ELO, win rate 48%). Things go best on Mirage (+210 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, Win rate +9 pp. Got weaker: K/R −0.04, ADR −4.0. Unchanged in recent months: ELO at 2,785. Last 30 days: 11 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.