emptyness--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average18% of 1v1s won and so well below the average (38%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
Weakness2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 1.01 (at the start 0.90). Right on the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 80.6. Last 3 months: 77.4 (at the start 76.8). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 46% (at the start 35%). Slightly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Best month: October 2026 with 1,791. Last 3 months: 1,763 (at the start 1,678).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 25%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Most kills in a match: 27 · Mirage
- Highest rating in a match: 1.60 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How emptyness-- plays
Across 41 matches emptyness-- averages K/R 0.68, ADR 77.1 and a rating of 0.96. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 9 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 18 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Improved over the last three months: K/R +0.06, Rating +0.11, Headshots +11 pp, ELO +85. Unchanged in recent months: ADR at 77.4, Win rate at 50%. Last 30 days: 5 matches, win rate 0%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.