empty_victo1

Mongolia
On FACEIT since 2024 138 matches tracked 14 matches in 30 days
ELO ▲ 136
2,786
30-day peak: 2,786
Rank SEA ▲ 192 places
#366
Mongolia #93 in Mongolia
30 days · prev. #558 · best #366
Last updated:
Next update possible in 1h 49m

How does empty_victo1 play?

Rating 1.23 (from 99 matches) K/R 0.89 ADR 92.7 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 99 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 94%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 2.8 from the last 128

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (13.6%).

2K rounds 18.8%+5.2 pp · Ø 13.6% better than 99%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 5x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +18 pp, Win rate +9 pp, ELO +120
= Stayed the same
ADR at 94.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: August 2026 with 1.05. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +24 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 43%
0.84 better than 84%
88.7 better than 81%
1.19 better than 86%
57% of 198 duels better than 78%
60% of 15 situations better than 95%
Dust 233
61% better than 77%
0.94 better than 97%
100.1 better than 98%
1.31 better than 96%
58% of 152 duels better than 80%
29% of 17 situations better than 23%
Anubis20
60% better than 70%
0.94 better than 98%
95.9 better than 96%
1.36 better than 98%
64% of 92 duels better than 95%
22% of 18 situations better than 14%
Ancient12
58% -
0.85 -
82.9 -
1.16-
56% of 45 duels -
33% of 6 situations -
Inferno9
56% -
0.80 -
82.7 -
0.99-
57% of 23 duels -
40% of 5 situations -
Nuke5
20% -
0.93 -
93.0 -
1.32-
63% of 19 duels -
11% of 9 situations -
Cache3
67% -
0.83 -
86.6 -
1.11-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How empty_victo1 plays

Across 138 matches empty_victo1 averages K/R 0.89 and ADR 92.7; the rating across the 99 rated matches is 1.23. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 19.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 60 of 99 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.44. Things go best on Dust 2 (+24 ELO, win rate 61%). Improved over the last three months: K/R +0.04, Headshots +18 pp, Win rate +9 pp, ELO +120. Unchanged in recent months: ADR at 94.1. Last 30 days: 14 matches, win rate 86%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.