employesown

Russia
On FACEIT since 2026 251 matches tracked 77 matches in 30 days
Last updated:

How does employesown play?

Rating 1.04 (from 231 matches) K/R 0.77 ADR 83.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.4
Knife kills 4 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 42x 4K, 4 aces in 191 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.07, Headshots +4 pp, ELO +386
= Stayed the same
K/R at 0.77, ADR at 84.0
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
55 matches · 42% win rate
Between 0:00 and 6:00 −67 ELO, win rate 49%
On Fridays −56 ELO, win rate 45%

employesown loses the most ELO on Dust 2: −32 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Vertigo
  3. Most kills in a match: 50 · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 72%
0.78 better than 68%
83.4 better than 64%
1.07 better than 62%
57% of 574 duels better than 80%
37% of 57 situations better than 47%
Dust 255
42% better than 16%
0.75 better than 55%
84.3 better than 67%
1.00 better than 36%
49% of 269 duels better than 36%
21% of 29 situations better than 11%
Anubis37
59% better than 72%
0.77 better than 62%
82.8 better than 60%
1.07 better than 60%
52% of 188 duels right on the average
47% of 19 situations better than 70%
Nuke16
44% better than 17%
0.80 better than 69%
82.2 better than 47%
1.07 better than 56%
44% of 81 duels better than 11%
28% of 18 situations better than 19%
Ancient14
57% -
0.61 -
66.3 -
0.76-
40% of 52 duels -
80% of 5 situations -
Cache12
75% -
0.75 -
84.8 -
0.95-
37% of 43 duels -
100% of 7 situations -
Inferno11
27% -
0.77 -
79.1 -
1.02-
54% of 28 duels -
17% of 6 situations -
Vertigo6
83% -
1.00 -
109.2 -
1.34-
69% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How employesown plays

Across 251 matches employesown averages K/R 0.77 and ADR 83.0; the rating across the 231 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · all ELO ranges players. Averages 17.4 kills per match with 43% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 89 of 231 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 191 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. employesown loses the most ELO on Dust 2 (−32 ELO, win rate 42%). Things go best on Anubis (+5 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, −49 ELO. Improved over the last three months: Rating +0.07, Headshots +4 pp, ELO +386. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.0. Last 30 days: 77 matches, win rate 60%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.