emperor909

Svalbard & Jan Mayen
On FACEIT since 2022 192 matches tracked 32 matches in 30 days
ELO
2,151
Peak across the last 192 matches: 2,215
Rank EU
#156,280
Svalbard & Jan Mayen #175 in Svalbard & Jan Mayen
Last updated:

How does emperor909 play?

Rating 1.02 (from 163 matches) K/R 0.75 ADR 78.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.0
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 1 ace in 129 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +92
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 77.7, Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +48 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.75 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 61%
0.82 better than 83%
82.1 better than 59%
1.12 better than 79%
55% of 311 duels better than 74%
33% of 33 situations better than 36%
Dust 238
42% better than 18%
0.70 better than 31%
74.5 better than 18%
0.97 better than 28%
53% of 180 duels better than 59%
15% of 13 situations better than 5%
Ancient33
55% better than 59%
0.67 better than 15%
71.7 better than 8%
0.92 better than 14%
51% of 123 duels right on the average
18% of 11 situations better than 8%
Anubis32
53% right on the average
0.81 better than 85%
85.3 better than 74%
1.10 better than 74%
51% of 158 duels right on the average
50% of 8 situations better than 80%
Inferno11
27% -
0.80 -
79.1 -
0.99-
58% of 40 duels -
33% of 3 situations -
Cache8
63% -
0.70 -
75.0 -
0.92-
48% of 56 duels -
33% of 3 situations -
Nuke7
29% -
0.56 -
59.4 -
0.76-
36% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emperor909 plays

Across 192 matches emperor909 averages K/R 0.75 and ADR 78.0; the rating across the 163 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 38% headshots. The strongest map is Ancient with a 55% win rate in 33 matches. In 60 of 163 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Things go best in match 2 of the day (+77 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +77 ELO. Improved over the last three months: Win rate +5 pp, ELO +92. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 77.7, Headshots at 39%. Last 30 days: 32 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.