empTuuu-

Germany
273 matches tracked 35 matches in 30 days
ELO ▼ 60
3,066
30-day peak: 3,142
Rank EU ▼ 741 places
#6,273
Germany #147 in Germany
30 days · prev. #5,532 · best #5,532
Last updated:

How does empTuuu- play?

Rating 1.12 K/R 0.80 ADR 84.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 273 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.2
Knife kills 6 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 37x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 83.6, ELO at 3,066
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −10 ELO
38 matches · 47% win rate
On Ancient −3 ELO
27 matches · 56% win rate
On Mondays +63 ELO, win rate 44%

empTuuu- loses the most ELO in match 3 of the day: −10 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
55% right on the average
0.79 better than 63%
83.0 better than 53%
1.10 better than 61%
57% of 679 duels better than 75%
48% of 109 situations better than 77%
Dust 251
51% better than 35%
0.80 better than 69%
82.4 better than 52%
1.13 better than 67%
64% of 236 duels better than 94%
35% of 43 situations better than 38%
Ancient27
56% right on the average
0.87 better than 90%
90.1 better than 83%
1.25 better than 92%
48% of 105 duels better than 24%
54% of 13 situations better than 85%
Anubis24
50% better than 32%
0.77 better than 58%
85.9 better than 71%
1.05 better than 46%
57% of 102 duels better than 75%
38% of 16 situations right on the average
Cache13
38% -
0.84 -
90.7 -
1.16-
53% of 59 duels -
14% of 14 situations -
Nuke8
38% -
0.80 -
79.9 -
1.11-
54% of 28 duels -
80% of 5 situations -
Inferno4
25% -
0.89 -
94.3 -
1.23-
72% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How empTuuu- plays

Across 273 matches empTuuu- averages K/R 0.80, ADR 84.2 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 128 of 273 matches the rating was 1.10 or higher (47%), in 76 it was below 0.90. In 206 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. empTuuu- loses the most ELO in match 3 of the day (−10 ELO, win rate 47%). Things go best on Dust 2 (+164 ELO, win rate 51%). Match no. 1 of the day goes best: 59% win rate, +67 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 83.6, ELO at 3,066. Last 30 days: 35 matches, win rate 51%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.