emotionlessF

Sweden
On FACEIT since 2025 167 matches tracked 48 matches in 30 days
ELO ▼ 35
2,166
30-day peak: 2,343
Rank EU
#149,370
Sweden #3,843 in Sweden
Last updated:
Next update possible in 1h 42m

How does emotionlessF play?

Rating 1.08 K/R 0.79 ADR 85.2 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.7
Knife kills 2 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 33x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0, Win rate +4 pp, ELO +301
= Stayed the same
K/R at 0.79, Rating at 1.08
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +49 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −8 ELO, win rate 44%
On Thursdays +29 ELO, win rate 36%

emotionlessF loses the most ELO from match 5 of the day: +49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 55 · Dust 2
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 67%
0.79 better than 74%
85.6 better than 76%
1.10 better than 74%
59% of 338 duels better than 90%
35% of 34 situations better than 41%
Dust 235
54% better than 60%
0.76 better than 60%
83.9 better than 64%
1.04 better than 53%
53% of 207 duels better than 59%
50% of 12 situations better than 81%
Anubis22
50% better than 43%
0.79 better than 76%
83.8 better than 66%
1.07 better than 64%
55% of 112 duels better than 71%
50% of 14 situations better than 80%
Ancient19
37% better than 8%
0.76 better than 58%
83.5 better than 61%
1.05 better than 58%
47% of 100 duels better than 27%
29% of 7 situations better than 26%
Nuke17
29% better than 1%
0.82 better than 73%
87.2 better than 72%
1.10 better than 62%
56% of 93 duels better than 67%
17% of 6 situations better than 5%
Cache8
63% -
0.85 -
92.9 -
1.19-
49% of 49 duels -
50% of 6 situations -
Inferno4
25% -
0.69 -
79.9 -
0.94-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emotionlessF plays

Across 167 matches emotionlessF averages K/R 0.79, ADR 85.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Mirage with a 56% win rate in 61 matches. In 79 of 167 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 139 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. emotionlessF loses the most ELO from match 5 of the day (+49 ELO, win rate 44%). Things go best on Dust 2 (+62 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +31 ELO. Improved over the last three months: ADR +4.0, Win rate +4 pp, ELO +301. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08. Last 30 days: 48 matches, win rate 54%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.