emosslayer

Russia
172 matches tracked
Last updated:

How does emosslayer play?

K/R 0.71 ADR 75.2 from 172 matches
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 78%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.5−0.2 better than 37%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 14%+3 pp better than 72%
K/D 0.94−0.07 better than 22%
Pistol kills per match 3.7
Knife kills 6 in 172 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 14x 4K, 0 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 1.6−2.7 better than 2%
Enemies flashed per round 0.15−0.13 better than 17%
Rounds with a death 75%+3.0 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp, ELO +119
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.0, Win rate −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76).

Patterns

From the last 172 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −43 ELO
35 matches · 60% wins
On Ancient −33 ELO
34 matches · 32% wins
In match 3 of the day +55 ELO
22 matches · 45% wins

emosslayer loses the most ELO on Dust 2: −43 ELO, 60% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 38 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 51%
0.67 better than 21%
71.9 better than 12%
-
49% of 278 duels better than 41%
40% of 30 situations better than 56%
Dust 235
60% better than 83%
0.74 better than 57%
80.3 better than 52%
-
54% of 227 duels better than 69%
36% of 22 situations better than 42%
Ancient34
32% better than 5%
0.68 better than 24%
69.7 better than 6%
-
42% of 177 duels better than 10%
33% of 27 situations better than 41%
Anubis27
56% better than 65%
0.75 better than 62%
80.0 better than 48%
-
55% of 120 duels better than 75%
50% of 18 situations better than 80%
Nuke14
57% –
0.74 –
77.9 –
-
56% of 70 duels –
36% of 11 situations –
Inferno5
40% –
0.70 –
77.2 –
-
41% of 29 duels –
0% of 1 situations –
Cache4
75% –
0.79 –
80.1 –
-
78% of 9 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How emosslayer plays

Biggest strength: Headshot rate at 59%. That is better than 95% of players on level 9. Most room to improve: Utility damage per round at 1.6. That is better than only 2% of players on level 9. On average 15.9 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 111 matches with detailed stats: 14 4Ks and 0 aces. emosslayer loses the most ELO on Dust 2 (−43 ELO, win rate 60%). Things go best on Anubis (+60 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, ELO +119. Got weaker: K/R −0.06, ADR −6.0, Win rate −3 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.