emosh1k

Finland
On FACEIT since 2019 179 matches tracked 37 matches in 30 days
ELO ▲ 111
2,171
30-day peak: 2,171
Rank EU
#147,160
Finland #3,777 in Finland
Last updated:

How does emosh1k play?

Rating 1.04 (from 136 matches) K/R 0.77 ADR 83.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.7
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 3 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +128
= Stayed the same
K/R at 0.76, ADR at 81.6, Headshots at 54%, Win rate at 47%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
61 matches · 41% win rate
On Mirage −57 ELO
53 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 35%

emosh1k loses the most ELO from match 5 of the day: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 56%
0.81 better than 82%
85.7 better than 76%
1.14 better than 83%
53% of 223 duels better than 60%
33% of 21 situations better than 37%
Mirage53
40% better than 13%
0.70 better than 32%
79.0 better than 42%
0.96 better than 27%
45% of 280 duels better than 17%
24% of 21 situations better than 14%
Anubis28
46% better than 29%
0.77 better than 67%
84.0 better than 69%
1.01 better than 44%
46% of 164 duels better than 21%
35% of 20 situations better than 42%
Nuke19
58% better than 58%
0.89 better than 91%
89.3 better than 79%
1.20-
59% of 80 duels better than 80%
40% of 10 situations right on the average
Ancient15
53% right on the average
0.72 better than 37%
80.4 better than 44%
0.93-
49% of 90 duels better than 37%
100% of 1 situations better than 99%
Inferno4
0% -
0.70 -
75.6 -
0.76-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How emosh1k plays

Across 179 matches emosh1k averages K/R 0.77 and ADR 83.0; the rating across the 136 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 60 of 136 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 116 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. emosh1k loses the most ELO from match 5 of the day (−90 ELO, win rate 41%). Things go best in match 4 of the day (+87 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +87 ELO. Improved over the last three months: ELO +128. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.76, ADR at 81.6, Headshots at 54%, Win rate at 47%. Last 30 days: 37 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.