emorage

Luxembourg
On FACEIT since 2019 220 matches tracked 52 matches in 30 days
ELO ▲ 84
2,663
30-day peak: 2,716
Rank EU
#29,516
Luxembourg #32 in Luxembourg
Last updated:

How does emorage play?

Rating 1.15 (from 170 matches) K/R 0.84 ADR 94.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 170 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 4.1
Knife kills 4 in 220 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 76%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 38x 4K, 8 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.2, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
91 matches · 44% win rate
On Dust 2 −51 ELO
46 matches · 65% win rate
Between 0:00 and 6:00 −76 ELO, win rate 46%
On Fridays ±0 ELO, win rate 41%

emorage loses the most ELO on Mirage: −137 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.87 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
44% better than 18%
0.84 better than 85%
94.4 better than 93%
1.12 better than 73%
57% of 447 duels better than 79%
53% of 19 situations better than 86%
Dust 246
65% better than 89%
0.84 better than 85%
92.4 better than 90%
1.17 better than 82%
58% of 212 duels better than 81%
57% of 14 situations better than 90%
Anubis38
53% right on the average
0.84 better than 85%
97.2 better than 97%
1.13 better than 74%
54% of 201 duels better than 61%
53% of 19 situations better than 83%
Ancient24
54% better than 55%
0.84 better than 87%
93.7 better than 92%
1.12 better than 75%
51% of 88 duels better than 44%
22% of 9 situations better than 14%
Nuke11
45% -
0.88 -
98.6 -
1.15-
56% of 55 duels -
33% of 3 situations -
Inferno5
80% -
0.90 -
100.4 -
1.40-
50% of 18 duels -
67% of 3 situations -
Overpass3
67% -
0.82 -
90.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How emorage plays

Across 220 matches emorage averages K/R 0.84 and ADR 94.8; the rating across the 170 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 65% win rate in 46 matches. In 84 of 170 matches the rating was 1.10 or higher (49%), in 57 it was below 0.90. In 148 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. emorage loses the most ELO on Mirage (−137 ELO, win rate 44%). Things go best on Anubis (+25 ELO, win rate 53%). Got weaker: K/R −0.06, ADR −6.2, Headshots −4 pp, Win rate −4 pp. Last 30 days: 52 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.